Intrusion event generation
Intrusion event generation is a security mechanism that:
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identifies possible intrusions through packet decoding, preprocessing, and rules engine analysis,
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generates intrusion or preprocessor events (sometimes collectively called intrusion events) when threats are detected, and
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transmits events from managed devices to the Firewall Management Center for aggregated analysis and network asset protection.
Event composition and data collection
Each intrusion event in the database includes an event header and contains information about the event name and classification; the source and destination IP addresses; ports; the process that generated the event; and the date and time of the event, as well as contextual information about the source of the attack and the target. For packet-based events, the system also logs a copy of the decoded packet header and payload for the packet or packets that triggered the event.
As the database accumulates intrusion events, you can begin your analysis of potential attacks. The system provides you with the tools you need to review intrusion events and evaluate whether they are important in the context of your network environment and your security policies.
Event generation scenarios
The packet decoder, the preprocessors, and the intrusion rules engine can all cause the system to generate an event. For example:
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If the packet decoder (configured in the network analysis policy) receives an IP packet that is less than 20 bytes, which is the size of an IP datagram without any options or payload, the decoder interprets this as anomalous traffic. If, later, the accompanying decoder rule in the intrusion policy that examines the packet is enabled, the system generates a inspector event.
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If the IP defragmentation preprocessor encounters a series of overlapping IP fragments, the inspector interprets this as a possible attack and, when the accompanying inspector rule is enabled, the system generates a inspector event.
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Within the intrusion rules engine, most standard text rules and shared object rules are written so that they generate intrusion events when triggered by packets.